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MAVERICKS

Introduction to Engineering Design

 
 
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Introduction to Engineering Design (IED), is a year-long course specifically designed for inquiring 9th and 10th grade minds. In IED, students will learn about different fields of engineering, what engineers do and how they follow a design and problem solving process to develop new products. Students will learn how to sketch, document, and model their designs using state-of-the-art 3-D modeling software. The course culminates in a multi-school design development and marketing project.

This course fulfills the Applied Technology high school graduation requirement. In addition, this course is articulated with Mira Costa College. Students passing the class AND the final exam with a "B" or better may earn four units of transferable college credit.

Join the Engineering Club.... Meetings every 1-3-5 Thursday in Room 905
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Syllabus Course Outline Glossary
Lessons: Assignments and Due Dates* Supplemental Documents/Worksheets and Useful Linkss

Unit 1Unit 1

Unit 2

Unit 3

Unit 4

Unit 5

Unit 6

Unit 7

Unit 8

Unit 9

Unit 10

*NOTE: Late work will have 10% of total possible points deducted for every class day that it is late, up to 30% or three class days. Late work will not be accepted after that time.
 
eng design

Unit 1

Design Process

Each time that you solve a problem, a design process is used. Some processes are as simple as realizing that you are hungry for something new and then designing a new combination of foods. Process can be as complex as designing a clean water solution for a village in an emerging nation. The design process (i.e., method to solve a problem or create a new product) is a cornerstone of all engineering professions.

Key Terms #1 Quiz Sept. 18th

 

Product Evolution

Name a product or process that is truly an original invention. You possibly named an Xbox Kinect or an iPhone. These products are examples of high quality consumer products; however, neither is an invention. Both are innovations: an improvement of an existing technological product, system, or method of doing something. The Kinect is an adaptation of existing technology using multiple cameras and facial and voice recognition to interact with a computer using gestures. An iPhone adapts mobile phone technology dating back to 1973.


An invention is a new product, system, or process that has never existed before, created by study and experimentation. An example of an invention is a nanobot. Robots of a size comparable to atoms had not been accomplished previously. The first wheel would be an invention. The modification to make the wheel out of aluminum alloy and cover it with a synthetic rubber tire is an innovation..

Activity 1.9

In this activity, students will research an original invention, show the timeline of subsequent innovations,and prepare a PowerPoint Presentation based on their research.

Presentations at Beginning of Period, Wednesday, September 26

Unit 2:

Technical Sketching & Drawing

It is often said that a picture is worth a thousand words. This proverb is very true when communicating ideas to solve problems. To properly communicate technical information about objects that must be manufactured, fluency in the universal language of technical drawing is required. One of the first steps to learning this language is developing the ability to sketch.

 

SINGLE-STROKE UPPERCASE GOTHIC LETTERING

Print this out:  Sketching - Alphabet of Lines

An Interactive lesson with a quiz at the end.
Print Reading: An Alphabet of Lines

Pictorial Drawings:

Pictorial drawings provide a 3D image to help understand the drawing. there are 3 different ways to draw a pictorial drawing, Oblique, Isometric, and Perspective.

   

Orthographic Projections:

An orthographic projection is a two-dimensional drawing of a three-dimensional object, using two or more additional drawings to show additional views of the object.

  external image dt_g_dmi_tp9.gif

Unit 3: Measurement and Statistics

In this lesson students will learn about measurement and statistics. They will apply what they have learned through

  • Reading English and metric scales
  • Converting measurements between U S Customary and SI units
  •  Performing precision measurement using dial calipers
  • Applying correct dimensioning techniques to technical drawings
  • Recording data with proper precision
  • Performing basic statistical analysis

  • Creating graphs of statistical information

  •  

 

 

Measuring Tools:

  •  Standard/Metric Ruler Ruler Review

  • Conversion Factor (Inches to mm: Multiply by 25.4; mm to inches: Divide by 25.4) 

  • Dial Calipers

Click Here to see how Dial Calipers work!

Unit 4: Puzzle Design Challenge
  • Gluing of the five puzzle pieces. Each piece may consist of from three to six 3/4" wooden cubes.
  • Once pieces are glued, students will begin to develop dimensioned working drawings.
  • Introduction to Autodesk Inventor Pro 2012
    • Students will now begin to model their Puzzle Pieces in Inventor.
  • Students complete modeling their puzzle pieces in Inventor.
  • Creation of Working Drawings, Assemblies, Animations
  • Sand and color puzzle pieces
  • Design and create packaging for Puzzle Cube
    • Marketing Considerations
 

Due Dates for Puzzle Cube

  • IDWs of the five Puzzle Pieces modeled in Inventor with Dimensions

  • IDW with Assembled View, Exploded View, and Parts List

Due Thursday, Dec.5th

* * * * * * * * * *

  • Finished (sanded and painted) Puzzle Cube

  • Packaging for Cube

Due Friday, December 21st

 
 
Dec 10 - 13

This week, we will tie up any loose ends with the puzzle cube; sanding, fitting, painting. We will also prototype the container that will house the block if we were to sell it. The container must have the name of the product, colorful graphics, company name/logo, warnings, and any other information you feel important for the consumer.

(Note: Remember to put your name and class period somewhere in the 'fine print'. I cannot give you credit if I don't know who you are!)

HOMEWORKK

You are to bring to class on THURSDAY two (2) print advertisements from two magazines. The two advertisements must be for the same or similar product, but each must target a different consumer group. Bring these ads to class on Monday, DEC. 10th!

REMEMBER TO BRING YOUR TWO (2) ADS TO CLASS ON MONDAY!!!!!!!

 
CHECK THIS OUT!!!!!

Wikipedia has an excellent section on Packaging and Labeling.
Click here! 

BUT WAIT... THERES MORE...!"
MORE USEFUL INFORMATION
ON GRAPHIC DESIGN

What is Advertising?What is Advertising?

What do Graphic Designers do??

 

 Unit 5: Modeling Skills

  • Graphical Modeling
  • Mathmatical Modeling
  • Software Modeling


In this lesson students will learn how to create a product from conception to reality and will employ a variety of modeling techniques. They will do this by applying the design process steps first-hand in the creation of their product. Students will live the life of a product designer and create a solution to a problem that exists for a company..

Click here forClick here for
Isometric Practice #1
worksheet.

Unit 7: Documentation

The drafting, dimensioning, and tolerancing standards are a design language that allow designers to clearly and accurately communicate their ideas about form and function to people all over the world, regardless of what language they speak. It is important that everyone involved with the design process understands the proper documentation of technical drawings to insure that the design will achieve its full potential. Mistakes to technical drawings could be costly for a company and result in a loss of profit which could cost people jobs. Drafting standards are a language all their own. It is a language that every designer must understand and become fluent in using.

By the end of this Unit, students will be able to answer these questions:

1.    How do you define a problem so that it can be effectively communicated and yield the best possible solution?

2.    How does one know that a given design solution is the best possible solution?

3.    How might a given solution be more or less acceptable to various types of stakeholders?

4.    How do you select the best possible solution from multiple alternatives?

5.    How do engineers communicate an object’s dimensional information including the margin of acceptable error?

 

The end of the THIRD QUARTER is fast approaching!


(Friday,April 5th)


DON'T GET BEHIND IN YOUR SCHOOL WORK!!!!!

Unit 6:Unit 6: Reverse Engineering
   

sdf

2013 San Diego County Fair Game On

Saturday, June 8 through Thursday, July 4. Closed June 10, 17 & 24. Presented by Albertsons | Savon

Are you ready to play?

Online Entry IS GOING ON NOW!!

 Start thinking about which two exceptional Inventor Drawings you will be entering this year.

CLICK HERE FOR ENTRY INFORMATION


fairlogo

PRESENTATION: All drafting entries must be mounted on heavy paper no larger than D-size or tag board for judging and display. Drawings with both orthographic and pictorial representations on a single sheet are encouraged. Either drawing originals or copies may be submitted. When copies are submitted, quality of copy work will also be evaluated. Mount multiple sheet entries interlaced on one board to facilitate handling and display.

JUDGING CRITERIA: Difficulty; Layout Scale; Accuracy/Line Function; General Appearance; Write-up.
ALL CAD PROJECTS MUST INCLUDE A WRITE-UP INDICATING: Hardware used; software and version number used. This will be used as a part of the criteria for judging.

TECHNICAL DRAFTING - Division 4505
To include orthographic and pictorial type drawings. Working drawings - both detail and assembly - to include schematic hydraulics, piping layouts, electronic circuits, etc., drawings that represent objects that can be built from the drawings without additional information. Sheet metal drawings may include flat pattern layout with pictorial and/or a folded paper model.

TECHNICAL ILLUSTRATION - Division 4506
Must be product or process related. Non-product or process illustrations will not be accepted (may be entered in Student Fine Art). Illustration sizes shall not exceed D-size sheet, including mounting material. A picture or photograph of the object illustrated may be included with the entry. Must include a title.

Unit 8:Unit 8: Advanced Computer Modeling    
Unit 9: Design Team    
Unit 10: Design Challenges